Kreative Projekte Mit Scratch Supereasy Programmieren Book PDF, EPUB Download & Read Online Free

Lifelong Kindergarten
Author: Mitchel Resnick
Publisher: MIT Press
ISBN: 0262037297
Pages: 208
Year: 2017-08-25
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Creative learning -- Projects -- Passion -- Peers -- Play -- Creative society
Star Wars Coding Projects
Author: Jon Woodcock
Publisher: Penguin
ISBN: 146547207X
Pages: 96
Year: 2017-10-03
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Learn to code games and use Scratch, guided by your favorite Star WarsTM characters! Star Wars Coding Projects is a step-by-step visual guide to coding fun projects in Scratch and shows you everything you need to know to create cool computer projects, animations, and games. Create your own sprites and use them in your projects. Build your own characters, navigate a spaceship through an asteroid belt, and go on a jetpack adventure. Learn essential coding skills, share your projects with friends, and challenge them to beat your scores. Each project consists of simple, numbered steps that are fully illustrated and easy to follow. Coding games has never been so easy or fun. © & TM 2017 LUCASFILM LTD. Used Under Authorization.
The Art of Tinkering
Author: Karen Wilkinson, Mike Petrich
Publisher: Weldon Owen
ISBN: 1616286091
Pages: 224
Year: 2014-02-04
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This Is Not Your Average Art Book Brought to you by the Exploratorium's Tinkering Studio, The Art of Tinkering is an unprecedented celebration of what it means to tinker: to take things apart, explore tools and materials, and build wondrous, wild art that’s part science and part technology. Join 150+ makers as they share the stories behind their beautiful and bold work and use this book to do some tinkering yourself. We do mean “use this book” in a literal sense… you won’t even be able to reach the first page before using it. The Art of Tinkering is a collection of exhibits, artwork, and projects that celebrate a whole new way to learn, in which people create their own knowledge through making and doing, working with readily available materials, getting their hands dirty, collaborating with others, problem-solving in the most fun sense of the word, and, yes, oftentimes failing and bouncing back from getting stuck. Each artist featured in The Art of Tinkering goes through this process, and lovingly shares the backstory behind their own work so that readers can feel invited to join in on the whimsy. Whether it’s sharing their favorite tools (who knew toenail clippers could be so handy?) or offering a glimpse of their workspaces (you’d be amazed how many electronics tools you can pack into one pantry!), the stories, lessons, and tips in The Art of Tinkering offer a fascinating portrait of today’s maker scene. Artists include: Learn from greats like Scott Weaver, Arthur Ganson, Moxie, Tim Hunkin, AnnMarie Thomas, Ranjit Bhatnajar and Jie Qi.
Automotive Ethernet
Author: Colt Correa, Charles M. Kozierok, Jeffrey Quesnelle, Robert B. Boatright, Bob Metcalfe, Matt Holden, Kyle Irving
Publisher:
ISBN: 099053880X
Pages:
Year: 2014-10-20
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Featuring a foreword by Bob Metcalfe, inventor of Ethernet! Ethernet, the most widely-used local area networking technology in the world, is moving from the server rooms of automobile manufacturers to their vehicles. As the quantity and variety of electronic devices in cars continues to grow, Ethernet promises to improve performance and enable increasingly powerful and useful applications in vehicles. Now, from Intrepid Control Systems (www.intrepidcs.com) - a leader in the world of automotive networking and diagnostic tools - comes the first book to describe the technology behind the biggest revolution in automotive networking since the 1980s: Automotive Ethernet - The Definitive Guide describes the fundamentals of networking, data link and physical layers of industry-standard Ethernet variants, as well as the new (one twisted pair 100Base Ethernet) 1TPCE or BroadR-Reach technology developed by Broadcom specifically for vehicle use. Topics covered include: in-vehicle networking requirements, comparing Ethernet to CAN and other existing networks (such as LIN, MOST, and FlexRay), TCP/UDP, IPv4/IPv6 and Diagnostics over IP (DoIP). Also covered are the Audio Video Bridging standards used to transport media over Ethernet: Stream Reservation Protocol or SRP (802.1Qat), Forward-Queueing and Time-Sensitive Streams or FQTSS (802.1Qav), Timing and Synchronization for Time-Sensitive Applications or gPTP (802.1as), and Transport Protocol for Time-Sensitive Applications or AVTP (IEEE 1722), and more. Automotive Ethernet: The Definitive Guide will also be available as an ebook for your Kindle!
Wireless Hacking: Projects for Wi-Fi Enthusiasts
Author: Lee Barken
Publisher: Elsevier
ISBN: 0080481787
Pages: 416
Year: 2004-10-29
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Sales of wireless LANs to home users and small businesses will soar this year, with products using IEEE 802.11 (Wi-Fi) technology leading the way, according to a report by Cahners research. Worldwide, consumers will buy 7.3 million wireless LAN nodes--which include client and network hub devices--up from about 4 million last year. This third book in the "HACKING" series from Syngress is written by the SoCalFreeNet Wireless Users Group and will cover 802.11a/b/g (“Wi-Fi ) projects teaching these millions of Wi-Fi users how to "mod" and "hack" Wi-Fi access points, network cards, and antennas to run various Linux distributions and create robust Wi-Fi networks. Cahners predicts that wireless LANs next year will gain on Ethernet as the most popular home network technology. Consumers will hook up 10.9 million Ethernet nodes and 7.3 million wireless out of a total of 14.4 million home LAN nodes shipped. This book will show Wi-Fi enthusiasts and consumers of Wi-Fi LANs who want to modify their Wi-Fi hardware how to build and deploy “homebrew Wi-Fi networks, both large and small. Wireless LANs next year will gain on Ethernet as the most popular home network technology. Consumers will hook up 10.9 million Ethernet nodes and 7.3 million wireless clients out of a total of 14.4 million home LAN nodes shipped. This book will use a series of detailed, inter-related projects to teach readers how to modify their Wi-Fi hardware to increase power and performance to match that of far more expensive enterprise networking products. Also features hacks to allow mobile laptop users to actively seek wireless connections everywhere they go! The authors are all members of the San Diego Wireless Users Group, which is famous for building some of the most innovative and powerful "home brew" Wi-Fi networks in the world.
Raja Boja
Author: Kamala Chandrakant
Publisher: Amar Chitra Katha Pvt Ltd
ISBN: 8184820496
Pages: 32
Year: 1971-04-01
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Amidst the many wars he fought, Raja Bhoja, the ruler of Malwa, always found time to listen to poetry of the gifted. Ballala, a poet in his court, has immortalized his patron in his work Bhoja Prabandha which is a romantic tale, written in Sanskrit, partly in verse and partly in prose. Ballala was interested not so much in history as in heroics. In his attempt to magnify Bhoja as a patron of the arts and letters, Ballala has ignored historical facts. The poets, Kalidasa and Bana, who he said adorned Bhoja's court, actually lived much before Bhoja's times.
Beginning Arduino Programming
Author: Brian Evans
Publisher: Apress
ISBN: 1430237783
Pages: 272
Year: 2011-12-17
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Beginning Arduino Programming allows you to quickly and intuitively develop your programming skills through sketching in code. This clear introduction provides you with an understanding of the basic framework for developing Arduino code, including the structure, syntax, functions, and libraries needed to create future projects. You will also learn how to program your Arduino interface board to sense the physical world, to control light, movement, and sound, and to create objects with interesting behavior. With Beginning Arduino Programming, you'll get the knowledge you need to master the fundamental aspects of writing code on the Arduino platform, even if you have never before written code. It will have you ready to take the next step: to explore new project ideas, new kinds of hardware, contribute back to the open source community, and even take on more programming languages.
The Big Questions: Philosophy
Author: Simon Blackburn
Publisher: Quercus
ISBN: 1623652111
Pages: 208
Year: 2013-11-05
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Bestselling author Simon Blackburn tackles the key questions in philosophy--and provides easy-to-understand and enlightening answers. In Big Questions: Philosophy, bestselling author Simon Blackburn addresses the 20 essential questions: What is the meaning of life? Am I free? Why is there something and not nothing? What do we really know? Is there such a thing as society? Can machines think? What is time? How can I deceive myself? Why be good? What fills up space? Can we truly understand each other? Why do things keep on keeping on? Are we rational? What am I? What are my rights? Is truth relative? Do we need God? What is human nature? What is beauty? Is death to be feared?
20 Makey Makey Projects for the Evil Genius
Author: Aaron Graves, Colleen Graves
Publisher: McGraw Hill Professional
ISBN: 1259860477
Pages: 208
Year: 2017-07-28
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A comprehensive overview of robotics principles, systems, and applications This hands-on TAB guide is filled with DIY projects that show readers, step-by-step, how to start creating and making cool inventions with the Makey Makey invention kit. Each project features easy-to-follow, fully-illustrated instructions and detailed photographs of the finished gadget. You will see how to apply these skills and start building your own Makey Makey projects. 20 Makey Makey Projects for the Evil Genius starts off with very approachable introductory projects, making it a great starting point for beginners. It then builds to more challenging projects, allowing more experienced users to go further by incorporating technologies like Raspberry Pi, Processing and Scratch programming, 3D Printing, and creating wearable electronics with Makey Makey. Projects are divided into four categories: “Fun and Games,” Interactive,” Hacks and Pranks,” and “Makey Makey Go.” • No prior programming or technical experience is required • Basic enough for beginners, but challenging enough for advanced makers • Written by two educators who believe in fostering creative innovation for all
Beyond the Grave
Author: Marcia Muller
Publisher: Speaking Volumes
ISBN: 1612321194
Pages: 235
Year: 2011-06-01
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The bestselling author of "The McCone Files" teams up with the creator of the "Nameless Detective" for a collaborative mystery that bridges the San Franciscos of 1894 and 1986. Muller and Pronzini masterfully parallel the investigations of turn-of-the-century detective Quincannon and Chicana amateur sleuth Elena Oliverez.
Scratch 1.4
Author: Michael Badger
Publisher: Packt Publishing Ltd
ISBN: 1847196772
Pages: 246
Year: 2009-07-13
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This is a Packt Beginners Guide, which means it focuses on practical examples and has a friendly approach, with the opportunity to learn by experiment and play. We work through the project tutorials one block of code at a time, and we periodically pause to reflect on the relationship between our code blocks, our project, and Scratch programming in general. As you work through the book, you are encouraged to experiment with the concepts presented. As each chapter in the book progresses, the topics get increasingly more complex. Scratch is a teaching language, so it's ideal for people who want to learn how to program or teach others how to program. Educators and parents will learn how to program using Scratch, so they can use Scratch to teach the latest learning skills to their students and children. No previous computer programming knowledge is required. You only need to know how to perform basic tasks on a computer and this book will teach the rest. You can then use it as a platform to learn more advanced programming languages. Parents, stuck with a child who wants to play video games all night? Make a new rule. He can only play a video game if he programs the game first.
GIMP 2.8 for Photographers
Author: Klaus Goelker
Publisher: Rocky Nook, Inc.
ISBN: 1457181908
Pages: 400
Year: 2013-05-15
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Image editing is a crucial element in the photographic workflow. Image editing tools, most notably Photoshop, are usually sophisticated and deep applications, and are fairly expensive. The only open source tool in this market is the GIMP, which has developed into a powerful, multiplatform system running on Linux, Mac OS X, and Microsoft Windows. GIMP 2.8 for Photographers is a beginner's guide to the only open source image editing tool that provides a no-cost alternative to expensive programs such as Photoshop. Topics include the new user interface and tools, the basics of image editing and simple adjustments, advanced techniques using layers and masks, developing RAW images, working with the improved text tool, and preparing high-quality black-and-white images. The most important editing functions are presented in individual, easy-to-follow workshops. A bonus section on the included DVD describes special techniques for web graphics. GIMP 2.8 for Photographers has evolved from classroom materials that the author developed and taught in courses and workshops on image editing with the GIMP.
Coding Projects in Python
Author: DK
Publisher: Penguin
ISBN: 1465467068
Pages: 224
Year: 2017-06-06
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Using fun graphics and easy-to-follow instructions, Coding Projects in Python is a straightforward, visual guide that shows young learners how to build their own computer projects using Python, an easy yet powerful free programming language available for download. Perfect for kids ages 10 and over who are ready to take a second step after Scratch, Coding Projects in Python teaches kids how to build amazing graphics, fun games, and useful apps. All they need is a desktop or laptop, and an Internet connection to download Python 3. Step-by-step instructions teach essential coding basics like loops and conditionals, and outline seven fun and exciting projects, including a script that cracks secret codes, a quiz to challenge family and friends, a tic-tac-toe game, and much more. When they are feeling more confident, kids can think creatively and use the tips and tricks provided to personalize and adapt each project. The simple, logical steps in Coding Projects in Python are fully illustrated with fun pixel art and build on the basics of coding, so kids can have the skills to build whatever kind of project they can dream up. Supporting STEM education initiatives, computer coding teaches kids how to think creatively, work collaboratively, and reason systematically, and is quickly becoming a necessary and sought-after skill. DK's computer coding books are full of fun exercises with step-by-step guidance, making them the perfect introductory tools for building vital skills in computer programming.
Scratch 2.0 Sams Teach Yourself in 24 Hours
Author: Timothy L. Warner
Publisher: Sams Publishing
ISBN: 0133748634
Pages: 448
Year: 2014-06-17
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In Full Color! In just 24 sessions of one hour or less, learn how to make your own animations, games, simulations, and interactive stories with MIT Media Lab’s amazingly easy Scratch 2.0! Using this book’s straightforward, step-by-step approach, you’ll walk through everything from joining the global Scratch community to adding audio/video and sensing the outside environment. You’ll learn to write reliable, efficient code and take advantage of millions of Scratch programs shared online. Every hands-on lesson builds upon what you’ve already learned, fully preparing you to create inspired projects of your own! Step-by-step instructions carefully walk you through the most common Scratch 2.0 programming tasks. Quizzes at the end of each chapter help you test your knowledge. Challenges give you the opportunity to extend upon what you’ve learned in each chapter and flex your new-found programming skills. Notes present interesting information related to the discussion. Tips offer advice or show you easier ways to perform tasks. Cautions alert you to possible problems and give you advice on how to avoid them. Learn how to… Create your first project Master basic features including the Stage, Backdrops, Sprites, and Costumes Make things happen with Motion blocks Add sophisticated logic without complicated coding Use audio and video you capture with a webcam or microphone Include your own drawings in your projects Sense what your game’s players are doing and interact with them Write programs that respond to outside changes such as temperature and touch Test your projects to find and fix problems Document and publish projects so others can help you improve them “Remix” projects with online Scratch code and content Create games with multiple game screens and button controls Master skills you can use with even the most powerful programming languages Who Should Read This Book Brand new to programming: Welcome! You don’t need any prior experience with programming in order to gain value from this book. Considering a career change: Perhaps you are a K-12, junior college, or university student who has perhaps a bit of past programming experience, and you are pondering a full-time career as a software developer. Learning Scratch serves as an excellent diagnostic to gauge your aptitude and interest in the subject matter. Just tinkering: Maybe you are a technology buff who always wondered what work went into developing a software project. You have no real career aspirations in programming--you just enjoy tinkering and having fun. If you find that you don’t belong in any of the previous three classifications, then don’t worry about it. Set your sights on learning as much as you can and, above all else, having fun, and you’ll be fine!
The Living World of Faery
Author: Richard Joel Stewart
Publisher: Mercury Publishing (NC)
ISBN: 1892137097
Pages: 244
Year: 1999
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Book explores the living power of the Faery tradition for the 21st century. RJ Stewart offers contemporary techniques for enhancing awareness and subtle energies through Faery consciousness.

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